XNA-based game developed for GDEV 190 "Introduction to Game Development" at MSUM, Spring 2011.

EssencePlatformer.sln 1.1KB

     Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Essence", "Plat\Plat\Essence.csproj", "{27C86A11-E95F-48E3-8324-780C1BA46317}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content", "Plat\PlatContent\Content.contentproj", "{520768B5-345F-4BE5-AA97-47442761810D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x86 = Debug|x86 Release|x86 = Release|x86 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {27C86A11-E95F-48E3-8324-780C1BA46317}.Debug|x86.ActiveCfg = Debug|x86 {27C86A11-E95F-48E3-8324-780C1BA46317}.Debug|x86.Build.0 = Debug|x86 {27C86A11-E95F-48E3-8324-780C1BA46317}.Release|x86.ActiveCfg = Release|x86 {27C86A11-E95F-48E3-8324-780C1BA46317}.Release|x86.Build.0 = Release|x86 {520768B5-345F-4BE5-AA97-47442761810D}.Debug|x86.ActiveCfg = Debug|x86 {520768B5-345F-4BE5-AA97-47442761810D}.Release|x86.ActiveCfg = Release|x86 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal